![]() ![]() Or if you’re gonna talk about it in the terms of this is the end of the existence of life as we know it…you’re not gonna be able to skirt around the kind of metaphysical and spiritual kind of questions…And you kind of owe it to your players to take them seriously,” Pinchbeck said of The Chinese Room’s approach. “I think if you’re going to make a game about the end of the world you can either go the prosaic way where it’s all about nuclear ash and post-apocalyptic shotguns at the door. “he point of Rapture is saying that we’re pretty amazing, but often it’s in the small stuff that we can take for granted that we are amazing,” Pinchbeck said.Īt a high level Rapture is about the end of days, but it is far more concerned with what Pinchbeck calls “the little moments of humanity.” It uses the end of the world more as set dressing to address issues of love, marriage, infidelity, faith, and more in some brilliant ways. Pinchbeck, who spoke with The Daily Gazette via Skype interview, thinks Rapture is “dark” but it doesn’t have a “bleak message.” But to Dan Pinchbeck, the video game’s creative director, “ if the world ends because what was achieved before the world ends mattered.” This isn’t meant as apathetic, and I believe him when he says this is a hopeful outlook. When The Chinese Room’s Everybody’s Gone to the Rapture begins, the world is already over, everyone is already gone. ![]() Little Moments of Humanity: Dan Pinchbeck on Everybody’s Gone to the Rapture See the about page to read more about the DG. As of Fall 2018, the DG has merged with The Phoenix. Editor’s note: This article was initially published in The Daily Gazette, Swarthmore’s online, daily newspaper founded in Fall 1996. ![]()
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